2008 LOCAL
RULES
1. DM--- ALL MAKE-UP GAMES WILL BE SCHEDULED
THE FOLLOWING MONDAY
AND FRIDAY BEGINNING AT 5:30 P.M.
DY--- ALL MAKE-UP GAMES WILL BE SCHEDULED THE
FOLLOWING MONDAY AND FRIDAY BEGINNING AT 5:30 P.M.
DB---- ALL MAKE-UP GAMES WILL BE SCHEDULED THE
FOLLOWING MONDAY AND FRIDAY BEGINNING AT
5:30 P.M.
2. THERE WILL BE NO SMOKING
OR TOBACCO CHEWING ON THE FIELD OR IN
THE DUGOUT.
3. IF A COACH IS EJECTED FROM
THE GAME, HE MUST LEAVE THE PREMISES
IMMEDIATELY AFTER THE
EJECTION. IF NOT THE UMPIRE MAY FORFEIT THE
GAME. ALSO, HE IS SUSPENDED THE NEXT GAME HIS TEAM
IS SCHEDULED TO
PLAY.
4. IF A PLAYER IS EJECTED FROM
A GAME, THE LEAGUE COORDINATOR HAS THE
OPTION TO ALLOW PLAYER TO REMAIN IN
DUGOUT OR HE HAS THE OPTION
TO SUSPEND THE PLAYER FOR
ONE GAME DEPENDING ON WHAT THE
INFRACTION IS.
5. THERE WILL BE NO STEEL OR
METAL CLEATS ALLOWED.
6. DM-DY NO TEAM IS ALLOWED TO
BEGIN AN INNING AFTER 1 HOUR AND 15
MINUTES. DB-1 HOUR AND 30
MINUTES. IN CASE OF TIE GAME AT THE END OF
THE TIME LIMIT, ONE (1)
EXTRA INNING WILL BE ALLOWED TO TRY TO BREAK
THE TIE. IF NO WINNER IS DECIDED AFTER THIS TIME, THE
GAME OFFICALLY
COUNTS AS 1/2 GAME WON AND
1/2 GAME LOSS PER TEAM.
7. DM-DY IF A TEAM IS AHEAD BY
20 RUNS AFTER 2 INNINGS THE GAME IS CALLED,
15 AFTER 3 INNINGS AND 10 AFTER 4
INNINGS.
DB – IF A TEAM IS AHEAD BY
20 RUNS AFTER 3 INNINGS THE GAME IS CALLED,
15 AFTER 4 INNINGS AND 10
AFTER 5 INNINGS.
8. ONLY ONE TIME OUT WILL BE ALLOWED TO ONE
BATTER PER INNING.
9. THE TIME OUT RULE FOR BOTH
LEAGUES IS THE SAME RULE AS USED BY
GEORGIA HIGH SHCOOL ASSOCIATION.
ON THE 4TH TIME OUT, YOUR PITCHER
MUST BE REPLACED. THE PITCHER WILL BE REPLACED AFTER EACH
ADDITIONAL TIME OUT. THIS RULE WILL BE ENFORED BY THE UMPIRE.
10. PLAYER POOL---- RECREATION
STAFF MEMBERS WILL MAKE THE DECISION
ON PLAYERS IN THE
POOL. A PLAYER CAN START PLAYING AFTER
HE IS
ASSIGNED TO A TEAM.
11. NO PLAYER CAN BE ADDED AFTER
2/3 OF THE SEASON IS COMPLETED UNLESS
THE RECREATION DEPARTMENT
RECOGNIZED A SERIOUS HARDSHIP TO A
TEAM DUE TO LACK OF
SUFFICIENT PLAYERS.
12. IF A PLAYER IS EXPELLED OR
UNDER IN-HOUSE SUSPENSION HE IS ELIGIBLE
TO PRACTICE OR PLAY IN OUR
PROGRAM.
13. COACHES PLEASE DO NOT ALLOW
YOUR TEAM TO STAND ON THE SEATS IN
THE DUGOUTS.
14. AT NO TIME DURING THE BALL
GAME SHALL THE PLAYERS RAG THE
OPPOSING PLAYERS BY
CALLING NAMES OR USING EXPRESSIONS SUCH AS
"THE PITCHER HAS
BLOWN UP, ECT."
15. DM-DY ANY RUNNER WHILE
ATTEMPTING TO REACH THE NEXT BASE
THAT ATTEMPTS A HEAD FIRST
SLIDE WILL BE CALLED OUT. THIS APPLIES
ONLY WHEN ATTEMPTING TO
REACH THE NEXT BASE AND DOES NOT
APPLY TO A DIVE OR ATTEMPT
TO RETURN TO A PREVIOUS BASE.
16. A TEAM TROPHY WILL BE GIVEN
TO THE 1ST AND 2ND PLACE TEAM IN ALL
LEAGUES. IN CASE TWO TEAMS
ARE TIED WITH IDENTICAL RECORDS IN THEIR
LEAGUE, THE TIE WILL BE DECIDED BY THE HEAD TO HEAD PLAY.
17. PROTEST COMMITTEE--- JEFF
MIDDLEBROOKS-- ANY PROTEST MUST BE FILED
ACCORDING TO DIXIE BASEBALL
RULES AND ACCOMPANIED BY A $25.00 FEE.
18. DM--DY THE ON DECK BATTER WILL USE THE ON DECK BATTER'S CIRCLE NEAR
THEIR DUGOUT.
DB-- THE ON DECK BATTER
WILL USE THE ON DECK BATTER'S CIRCLE BEHIND
THE BATTER THAT IS AT BAT
DURING PRACTICE, GAMES AND TOURNAMENT
PLAY.
19. PLAYERS DIGGING HOLES IN THE
PLAYING FIELD DURING PRACTICE OF GAMES
ARE SUBJECT TO A ONE GAME
SUSPENSION BY RECREATION DEPARTMENT STAFF
20. EACH TEAM
WILL BE ALLOWED TO HAVE 1 HEAD COACH, 2 ASSISTANT COACHES,
AND 1 ALTERNATE
COACH. ONLY 3 COACHES WILL BE ALLOWED IN
THE
DUGOUT DURING A GAME.
21. AN ALTERNATE COACH DOES NOT HAVE TO BE
CERTIFIED, BUT CAN HELP ONLY
WHEN ONE OF THE CERTIFIED COACHES IS
ABSENT FROM A GAME. ALTERNATES
WILL NOT BE ALLOWED TO COACH THE BASES
DURING A GAME AND CANNOT
HELP WITH PRACTICE.
22. A TEAM WILL BE ALLOWED TO START A GAME WITH
8 PLAYERS.
CALL THE SPORTS HOTLINE 647-4002 TO GET INFORMATION CONCERNING
RAIN
OUTS, SCORES, PRACTICES, AND OTHER IMPORTANT DETAILS. HOTLINE WILL BE
UPDATED DAILY. CALL THIS NUMBER INSTEAD OF CIVIC CENTER FOR BASEBALL
INFORMATION.
WILL PLAY THE CONTINUOUS BATTING RULE. MANAGERS ARE REQUIRED TO LIST ALL PLAYERS IN THE BATTING ORDER FOR EACH GAME. ALL PLAYERS THAT DON'T START THE GAME ON DEFENSE, MUST PLAY 6 DEFENSIVE OUTS. PENALTY FOR VIOLATION OF THIS RULE SHALL BE FORFEITURE OF THE GAME IN THE EVENT THE VIOLATING TEAM IS THE WINNER. IF A TEAM IS ONE PLAYER LESS THAN THE OPPOSING TEAM THE CONTINUOUS BATTING RULE IS IN EFFECT. IF A TEAM IS TWO PLAYERS LESS THAN THE OPPOSING TEAMS THE CONTINUOUS BATTING RULE IS OPTIONAL FOR THE TEAM WITH THE MOST PLAYERS.
EXAMPLE:
IF TEAM A HAS 14 PLAYERS PRESENT AT THE GAME AND TEAM B HAS 13 PLAYERS PRESENT, THE CONTINUOUS BATTING RULE IS IN EFFECT. IF TEAM A HAS 14 PLAYERS PRESENT AT THE GAME AND TEAM B HAS 12 PLAYERS PRESENT AT THE GAME IT WILL BE OPTIONAL IF TEAM A WANTS TO GO WITH 12 PLAYERS IN THEIR BATTING ORDER OR GO WITH ALL 14 PLAYERS. (IF TEAM A DECIDES TO BAT 12 PLAYERS THE 2 PLAYERS NOT IN THE BATTING ORDER MUST COMPLETE ONE TIME AT BAT AND PLAY 6 DEFENSIVE OUTS) IF A GAME IS SHORTENED FOR ANY REASON THE PLAYERS THAT DON'T GET TO PLAY MUST START THE NEXT SCHEDULED GAME.
DIXIE BOYS WILL BE REQUIRED TO HAVE EVERY PLAYER BAT AND PLAY SIX DEFENSIVE OUTS. IF A GAME IS SHORTENED BECAUSE OF THE TEN RUN RULE OR FOR ANY OTHER UNUSUAL REASON A PLAYER DOES NOT PLAY; THEN THAT PLAYER MUST START THE NEXT GAME AND PLAY FOR SIX DEFENSIVE OUTS AT BAT.
CLARIFICATION – OPTION RULE
3:03 READS:
THE MINIMUM NUMBER OF PLAYERS ON EITHER TEAM SHALL BE REQUIRED TO PLAY
AT LEAST SIX CONSECUTIVE OUTS ON DEFENSE AND COMPLETE ONE TIME AT BAT EACH GAME
BY HIS/HER TEAM.
EXAMPLE:
IF TEAM A HAS 15 ELIGIBLE PLAYERS AT THE GAME AND TEAM B HAS ONLY 13
ELIGIBLE PLAYERS AT THE GAME THEN THE FOLLOWING APPLIES:
1. BOTH TEAMS MUST PLAY A MINIMUM OF 13 PLAYERS
IN THAT BALLGAME
UNLESS IT IS SHORTENED BECAUSE OF THE TEN RUN
RULE OR RAIN.
2. IF THE TEAM WITH 15 ELIGIBLE PLAYERS ONLY
PLAY 13 BALL PLAYERS
THEN THE TWO PLAYERS THAT DID NOT PLAY MUST START THE NEXT
GAME AND PLAY THE REQUIRED AMOUNT.
**INELIGIBLE PLAYERS – PLAYERS APPROVED BY THE
RECREATION STAFF AS INELIGIBLE TO PLAY SUCH AS INJURY, DISCIPLINE PROBLEM, ETC.
ARE NOT CONSIDERED ELIGIBLE AND ARE NOT REQUIRED TO START THE NEXT GAME.